Currently viewing the tag: "Math"
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STEM (Science, Technology, Engineering, Math) gets lots of love these days, though there is an increasing number of educators that are starting to embrace STEAM too (the A is for Arts). After all, if you ask any engineer or technologist about their work, they will tell you that an ability to think creatively is an important part of their profession. Here are some tools to “STEAMify” your instruction.
 

  • Kodable - Get 30% off a Kodable School Plan when you request a quote for your school today.  KICKSTARTER CAMPAIGN SUPPORTER!
  • Robo Maths Age 3-6 - Help a robot solve math problems to navigate a maze and rescue kittens in this game for young learners.
  • My Incredible Body - Take a trip through an interactive, animated, 3D tour of the body’s skeleton, muscles, organs, nerves, and blood vessels.
  • Notezilla - Practice reading sheet music by listening to a song and watching its notes in sync on the screen.
  • Make It @ Your Library - Create a makerspace with this series of how-to guides from Instructables that have been curated by librarians.


Want more? Check out these collections of tools created by members like you.
 

  • STEaM Tools - Curated by technology teacher and integrationist Leslie Whittington.


Enjoy these great tools for educators!
- Mike Lee, Co-founder of edshelf

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Press Release:

Screen Shot 2014-06-07 at 10.35.26 AMWhat is Mathbreakers?

Mathbreakers is a revolutionary approach to grade-school mathematics. Instead of worksheets, students explore a rich 3-D world full of machines and monsters.

Screen Shot 2014-06-07 at 10.37.55 AM

At first glance, it might look like Minecraft, Halo or any other 3-D game — but in this world, everything is made of numbers. You can pick them up, chop them in half, and throw them around. The basic rule of Mathbreakers is that when two numbers touch, they add together and combine. Based on this simple mechanic, there are a host of challenges to overcome as you explore.

What does it teach?

Integers, Fractions, Operations and Negatives are Mathbreakers’ bread and butter. It’s most suitable for 2nd-5th graders, but kids outside that age range (and often adults!) find themselves enthralled with a world where you can play with numbers. In Mathbreakers, we teach these mechanics by presenting the player with puzzles, monsters, and gadgets with which to manipulate the numbers.

The game starts off relatively easy, with enemies and walls the likes of “5″ or “18″, numbers easily made by throwing together a few 2s and 3s. Since adding together to get “0″ will destroy any number, you can pass these challenges just by matching the negatives with the positives. Interestingly, this also teaches about factors indirectly, since you can use any factor of N to destroy it with multiple actions. For example, you can destroy a 20 by using a “5″ four times, or by using two “10″s.

It picks up speed in later levels with more complicated machines. One of the most ubiquitous machines in Mathbreakers is the Number Hoop, a magical doorway that transforms any number that passes through it, usually with multiplication. If you pass through a x2 hoop with a 5, it would instantly become a 10. Number hoops are fully reversible — if you go through it from the other side, it’s a /2 hoop, and you can take an 8 through to make a 4. With only a x2 hoop and some 4s, there are some pretty challenging obstacles to overcome; could you make an 11 with just these objects?

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There are lots of free apps today. Many of the McGraw Hill Everyday Mathematics apps are free again.

  1. Tap A Tune – https://appsto.re/i6FB2fS
  2. Everyday Mathematics® Divisibility Dash™ – https://appsto.re/i6FS3jx
  3. Everyday Mathematics® Equivalent Fractions™ – https://appsto.re/i6FS43z
  4. Everyday Mathematics® Monster Squeeze™ – https://appsto.re/i6FS3jL
  5. Everyday Mathematics® Addition Top It – https://appsto.re/i6FS43W
  6. Everyday Mathematics® Beat the Computer™ Multiplication – https://appsto.re/i6FS488
  7. Classroom Bingo HD – https://appsto.re/i6FB2Zq
  8. Flutter: Speech Activated Story – https://appsto.re/i6FS4bF
  9. Read Along – https://appsto.re/i6FY8zN
  10. playing carl – https://appsto.re/i6Fh6xT

Thanks to Mark Coppin, Assistive Technology Director Anne Carlsen Center for this list. Mark,  YOU ROCK!!

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Jessica Caviness, a geometry teacher in Coppell, Texas, joined Alan for a discussion about her use of Twitter to connect her students with applications of math in the “real world.”  Through her math activities, students are engaging with Jessica about math at home, in the community and really anywhere in the world. We invite you to listen to the podcast and also to read Alan and Brian’s supporting article, How Twitter Can Be Used as a Powerful Educational Tool.

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See on Scoop.itTechnology in the Classroom , 1:1 Laptops & iPads and MORE

Math Champ is a real time student response system to encourage social play in the classroom. Math Champ was a runner up in this years Desire2Learn Edge Challenge and is changing the way kids think about math classroom.

If you’d like to take a look at it, give me a shout and I’ll send a promo over.

And a quick start guide
http://www.inkids.com.au/2012/08/math-champ-quick-start-guide/

See on www.inkids.com.au

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HostMath is a web-based editor for mathematical formulas. It uses WYSIWYG-style editing and allows creating mathematical equations through simple point-and-click techniques. You can send complex math expressions over email and IM, without requiring any special software.

Features

  • Lets you easily embed LaTeX math in your own html pages, blogs, wikis, etc. It parses a LaTeX math expression immediately.
  • Many pre-defined templates and symbols in well-organized palettes that cover mathematics, physics, electronics, and many other higher educations.
  • Fine adjustment for template shapes, gaps, and thicknesses with visual interface.
  • Can generate equations as MathML. MathML will allow you to copy and paste math into many applications that understand MathML.
  • No plugins need to be installed in the browser to use the editor.
  • Multiple Undo and Redo.

Syntax

Accepts standard LaTeX and Tex input with AMS extensions, and also support ASCIIMath input. To learn how to use LaTeX, see here.  To learn how to use AMS extensions, see here.  To learn how to use ASCIIMath, see here.

Note

There are two types of equations:

  • Inline Equation – formulas are displayed in-line, that is, within the body of text where it is declared.
  • Paragraph Equation – displayed formulas are separate from the main text.
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What Mathalicious Is

According to a recent Raytheon survey 61 percent of middle school students say they’d rather take out the garbage than do their math homework. They view math as a bunch of random skills with no connection to the real world and constantly ask, “When will I ever use this?”
If you’re a teacher, Mathalicious is here to help you respond, “Now.”

Mathalicious is transforming the way math is taught by providing middle and high school teachers with the most relevant, engaging, and effective math lessons anywhere. We do this by designing lessons around real-world topics that students care about, from sports to technology to health & wellness. This contextual approach helps students make sense of the math, and develop both conceptual understanding and procedural fluency.

 

 

 

 

 

 

 

 

 

 

 

 

 

How Mathalicious Works

Using Mathalicious is easy. It doesn’t require you to attend all-day professional development or throw away your existing curriculum. Mathalicious lessons are designed to be modular and flexible, and to complement what you’re already doing. Use them to introduce a topic, or use them as a real-world extension. Whatever you choose, we provide you with everything you need to teach the lesson successfully.

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Archive for iPads in Mathematics: The iPad and Maths – Are we there yet? Pt 2 (non Math apps do the job?)  and

Motion Math – $1.99

Designed for those kids who are having a hard time remembering fractions, percents and decimals, Motion Match provides a great learning environment for kids.   A star falls down the screen and you have to tilt the screen so it hits the correct spot on the line below that shows the number.  Doing it this way, they’ll have an easier way of understanding math while having fun!

Math Cards – $0.99

A more involved math app than the previously mentioned one, Math Cards can help kids improve their math and also helps parents keep track of how they’re doing. There are quizzes for different sections of math that grade your child when they take them. There are also tips and lessons they can refer to that help improve their math skills. A huge plus, there’s an achievements section where you can check on their work.

Brain Tuner –  Free

This is a great way to stay on top of all your math, and can be especially helpful before tests! Basically, you take a short quiz each day to test your math with a set timer. It is simple math so kids can also play and that will help them get even better at math since they’ll be “studying” every day!

KidCalc –  $0.99

This is a very popular app that is aimed for kids from preschool to elementary school. Depending on their level, there are different flash cards, puzzles, animations, and voice-overs that help them practice their math. It’s a very simple app to use and has different themes (such as birthdays, seasons, and holidays)  that make it more engaging and fun.

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Mark Gleeson, Mr G Online, 2012 marks his 25th year as a Primary School teacher.

“…he state of Maths apps on iPads at the moment
There’s a lot of potential in the apps available on iOS devices for Mathematics but overall I think they fall a little short of what I would like. Many of the apps are more directed towards the traditional memory/algorithm/procedural methods of teaching or drill practising of number facts and operations. I think where they may fall down is in the fact that the app developers are not necessarily involved in education and are basing their app concepts around traditional Maths they were exposed to.”

Read the full story and see the lost of apps

The number fact/ 4 operations apps
Procedure based apps
Open ended apps
Manipulative Apps

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High-school algebra teacher Vito Ferrante has students create YouTube videos as a way to increase their engagement in learning. Students use their own Flip cameras and smartphones to create videos of themselves solving problems, which gives Ferrante insight into their understanding of concepts. “It seems like they’re catching their problems a lot more quickly, and they’re not just doing the same things over and over again incorrectly,” said Ferrante, who teaches at Jesuit High School near Sacramento, Calif.

Read the full story in T.H.E. Journal (2/6)

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February 7th, 2012 by

The medium is the message. The medium defines, changes, and distorts the message. The words “I love you” mean one hundred different things spoken by one hundred different people. Those words convey different meanings spoken on the phone, written on a fogged-over bathroom mirror, and whispered bedside in a hospital.

YouTube videos, digital photos, MP3s, PDFs, blog posts, spoken words, and printed text are all different media and they are all suited for different messages. When you attempt to distribute mathematics through any of these media, it changes the definition of mathematics.

Silicon Valley’s entrepreneurs, venture capitalists, and big thinkers assume a shared definition of “mathematics.”

Read the full story, CLICK HERE

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Higher test scores are seen from students in iPad algebra program
Students in an iPad tablet computer pilot program in a Riverside, Calif., middle school achieved math test scores that were 20% higher than the scores of those using traditional textbooks. The yearlong program, sponsored by publisher Houghton Mifflin Harcourt, used the Fuse program, the first algebra curriculum designed exclusively for the iPad.

Read the full story, CNET

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Pilot study finds students in Riverside Unified School District who used Houghton Mifflin Harcourt’s HMH Fuse™: Algebra 1 app were also more motivated, attentive, and engaged than traditionally educated peers.

Boston — Jan 20th, 2012 — Global education leader Houghton Mifflin Harcourt (HMH) today announced the results of a yearlong pilot of HMH Fuse: Algebra I, the world’s first full-curriculum Algebra app developed exclusively for the Apple iPad, involving the Amelia Earhart Middle School in California’s Riverside Unified School District. The pilot showed that over 78 percent of HMH Fuse users scored Proficient or Advanced on the spring 2011 California Standards Tests, compared with only 59 percent of their textbook-using peers.

Read the full story, CLICK HERE

HMH Fuse: Algebra 1, Common Core Edition

 

 

 

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by Kelly Tenkely

What it is: Math Pickle is one of my very favorite math sites.  It goes WAY beyond your traditional math drill and skill games or math problem worksheets, and has students looking into challenging problems, and having fun doing it.   Math Pickle features mathematics videos for students in kindergarten through twelfth grade.  The videos feature real students engaging in inspiring math problems and puzzles.  The videos often speak to unsolved math problems throughout history that students work to solve.  In the unsolved problem, students must use developmental level appropriate math to work out the problem.  Math Pickle is the brain child of Dr. Gordon Hamilton who wants to abolish elementary mathematics as a subject and push the idea that problem solving is at the very heart of mathematics.

Read the full story, CLICK HERE

Wow, this is an amazing site.  Take a look at at the site the video by Dr. Gordan Hamilton, a math professor, Let’s Abolish Elementary Mathematics. Sounds like a strong statement, but watch the video!!

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This has been a banner year for the iPad in U.S. education – with tots to teens and university students using Apple’s magical device to learn.

How effective iPads are as a teaching tool is open to debate.

A small study, carried out by Michelle Riconscente, an assistant professor of education at the University of Southern California, offers some promising results, even with the necessary caveat that it was funded by the Motion Math app with a grant from the Noyce Foundation.

Read the full report, CLICK HERE